Spawn points! Just finished an enemy type manager, a spawn point manager, and a trigger object. These systems are the most complicated things in the game so far. The result is radical enemy spawn points! These spawn points contain and feed all the information about all the enemies in the game, they have a spawn que, and I’ve implemented spawning groups so that if there are multiple spawn points assigned to a trigger, the spawn points will all spawn enemies and share the load. I’ve also started a tint manager to control the various color effects being applied to the characters, and I threw a couple post processing effects onto the camera to make the whole thing look better. Also spacial dust with bokeh lens blur :)
Running cycle for the standard color german shepherd from Save My Dog!